SetCameraViewMode: Difference between revisions

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bool setCameraViewMode ( int viewMode )
bool setCameraViewMode ( int viewMode )
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{{OOP||Camera.setCameraViewMode|viewMode|getCameraViewMode}}


===Required Arguments===
===Required Arguments===

Revision as of 08:59, 19 December 2019

This function allows you to set the camera's view mode if you are inside a vehicle. This indicates at what distance the camera will follow the player.

Syntax

bool setCameraViewMode ( int viewMode )

OOP Syntax Help! I don't understand this!

Method: Camera.setCameraViewMode(...)
Variable: .viewMode
Counterpart: getCameraViewMode


Required Arguments

  • viewMode: The view mode you wish to use

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Returns

Returns true if the view was set correctly, false otherwise.

Example

This example sets the camera to bumper view when the local player enters any vehicle.

addEventHandler("onClientPlayerVehicleEnter", localPlayer, function()
  setCameraViewMode(0)
end)

See Also