SetCameraViewMode: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
This function allows you to set the camera's view mode if you are inside a [[vehicle]]. This indicates at what distance the camera will follow the player.
This function allows you to set the camera view modes. This indicates at what distance the camera will follow the player or vehicle.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setCameraViewMode ( int viewMode )
bool setCameraViewMode ( int vehicleCameraMode [, int pedCameraMode ] )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||Camera.setCameraViewMode|viewMode|getCameraViewMode}}
===Required Arguments===
*'''vehicleCameraMode''': The view mode you wish to use when inside vehicles.
{{New feature/item|3.0159|1.5.8|20851|
===Optional Arguments===
*'''pedCameraMode''': The view mode you wish to use when you are not inside vehicles.
}}


===Required Arguments===
*'''viewMode''': The view mode you wish to use
{{Camera view modes}}
{{Camera view modes}}


===Returns===
===Returns===
Returns ''true'' if the view was set correctly, ''false'' otherwise.
Returns ''true'' if the view(s) were set correctly, ''false'' otherwise.


==Example==
==Example==
This example sets the camera to bumper view when the local player enters any vehicle.
This example sets the camera to bumper view when the local player enters any vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function()
addEventHandler("onClientPlayerVehicleEnter", localPlayer, function()
   setCameraViewMode(0)
   setCameraViewMode(0)
end)
end)
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==See Also==
==See Also==
{{Client camera functions}}
{{Client camera functions}}
[[hu:setCameraViewMode]]
[[RO:setCameraViewMode]]

Revision as of 11:12, 11 April 2021

This function allows you to set the camera view modes. This indicates at what distance the camera will follow the player or vehicle.

Syntax

bool setCameraViewMode ( int vehicleCameraMode [, int pedCameraMode ] )

OOP Syntax Help! I don't understand this!

Method: Camera.setCameraViewMode(...)
Variable: .viewMode
Counterpart: getCameraViewMode


Required Arguments

  • vehicleCameraMode: The view mode you wish to use when inside vehicles.

Optional Arguments

  • pedCameraMode: The view mode you wish to use when you are not inside vehicles.

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Returns

Returns true if the view(s) were set correctly, false otherwise.

Example

This example sets the camera to bumper view when the local player enters any vehicle.

addEventHandler("onClientPlayerVehicleEnter", localPlayer, function()
  setCameraViewMode(0)
end)

See Also