SetCameraViewMode: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
This function allows you to set the camera's view mode if you are inside a [[vehicle]]. This indicates at what distance the camera will follow the player.
{{New feature/item|3.0160|1.5.8|20851|Now you can change the camera mode when the [[player]] is not inside a [[vehicle]].}}
 
This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setCameraViewMode ( int viewMode )
bool setCameraViewMode ( int vehicleCameraMode [, int pedCameraMode ] )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||Camera.setCameraViewMode|viewMode|getCameraViewMode}}
{{OOP||Camera.setCameraViewMode|viewMode|getCameraViewMode}}
===Required Arguments===
===Required Arguments===
*'''viewMode''': The view mode you wish to use
*'''vehicleCameraMode''': The view mode you wish to use when inside vehicles.
 
===Optional Arguments===
*'''pedCameraMode''': The view mode you wish to use when you are not inside vehicles.
{{Camera view modes}}
{{Camera view modes}}



Revision as of 05:31, 8 April 2021

Now you can change the camera mode when the player is not inside a vehicle.

This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player.

Syntax

bool setCameraViewMode ( int vehicleCameraMode [, int pedCameraMode ] )

OOP Syntax Help! I don't understand this!

Method: Camera.setCameraViewMode(...)
Variable: .viewMode
Counterpart: getCameraViewMode


Required Arguments

  • vehicleCameraMode: The view mode you wish to use when inside vehicles.

Optional Arguments

  • pedCameraMode: The view mode you wish to use when you are not inside vehicles.

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Returns

Returns true if the view was set correctly, false otherwise.

Example

This example sets the camera to bumper view when the local player enters any vehicle.

addEventHandler("onClientPlayerVehicleEnter", localPlayer, function()
  setCameraViewMode(0)
end)

See Also