SetControlState

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Revision as of 11:37, 11 August 2007 by AlienX (talk | contribs) (→‎Returns)
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Sets a state of a specified player's control, as if they pressed or released it.

Syntax

Click to collapse [-]
Server
bool setControlState ( player thePlayer, string control, bool state ) 
Click to collapse [-]
Client
bool setControlState ( string control, bool state ) 

Required Arguments

  • thePlayer: The player you wish to set the control state of.
  • control: The control that you want to set the state of. See control names for a list of possible controls.
  • state: A boolean value representing whether or not the key will be set to pressed or not.

Returns

Returns 'true' if the control state was successfully set, 'false' otherwise.

Click to expand [+]
Server
Click to expand [+]
Client

See Also