SetElementAlpha: Difference between revisions

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function qb = getElementAlpha(source) -- get the actual alpha for check if i'm visible
function qb = getElementAlpha(source) -- get the actual alpha for check if i'm visible
         if qb == 0 then -- if the source player is NOT invisible
         if qb == 0 then -- if the source player is NOT invisible
qb  = 1 -- set qb to say the source player is invisible
setElementAlpha ( source, 0 ) -- set the players alpha to 0 (make them invisible)
setElementAlpha ( source, 0 ) -- set the players alpha to 0 (make them invisible)
else -- else, if the source player IS visible
else -- else, if the source player IS visible
qb = 0 -- set qb to say the source player is visible.
setElementAlpha ( source, 255 ) -- set the players alpha to 255 (make them 100% visible)
setElementAlpha ( source, 255 ) -- set the players alpha to 255 (make them 100% visible)
end
end

Revision as of 22:58, 4 March 2012

This function sets the alpha(transparency) value for the specified element. This can be a player or a vehicle.

Syntax

bool setElementAlpha ( element theElement, int alpha )

Required Arguments

  • theElement: The element whose alpha you want to set.
  • alpha: The alpha value to set. Value can be 0-255, where 255 is fully opaque and 0 is fully transparent.

Returns

Returns false if invalid arguments were passed.

Example

Click to collapse [-]
Clientside example

This example makes the player invisible.

function invisible()
        setElementAlpha(getLocalPlayer(), 0)
end
addCommandHandler ( "invisible", invisible )
Click to collapse [-]
Serverside example

This example lets you toggle invisibility when you write /invis.

function toggleInvis ( source )	-- source is whoever executed the command
	function qb = getElementAlpha(source) -- get the actual alpha for check if i'm visible
        if qb == 0 then		-- if the source player is NOT invisible
		setElementAlpha ( source, 0 )	-- set the players alpha to 0 (make them invisible)
	else			-- else, if the source player IS visible
		setElementAlpha ( source, 255 )	-- set the players alpha to 255 (make them 100% visible)
	end
end
addCommandHandler ( "invis", toggleInvis )	-- When /invis is typed, the function 'toggleInvis' will start.

See Also