SetElementBoneMatrix

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BETA: FROM VERSION 1.5.8 r20704 ONWARDS
This function sets the transformation matrix of a specific bone. Currently the following element types are accepted:
[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone
[[{{{image}}}|link=|]] Tip: For matrix manipulation which goes beyond the basic examples given on this page, see the Lua matrix library. Using the built-in matrix class is also recommended.

Syntax

bool setElementBoneMatrix ( element theElement, int bone, matrix matrix )

Required Arguments

  • theElement: the element to set the bone matrix on.
  • bone: the ID of the bone. See Bone IDs
  • matrix: the MTA matrix to set.

Returns

Returns true if the function was successful, false otherwise.

Example

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See Also

BETA: FROM VERSION 1.5.8 r20704 ONWARDS
BETA: FROM VERSION 1.5.8 r20704 ONWARDS
BETA: FROM VERSION 1.5.8 r20704 ONWARDS