SetElementBoneRotation: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''theElement:''' the element to get the bone rotation on.
*'''theElement:''' the element to set the bone rotation on.
*'''bone:''' the ID of the bone to get the rotation of. See [[Bone IDs]]
*'''bone:''' the ID of the bone to set the rotation of. See [[Bone IDs]]
*'''yaw:''' the 'yaw' rotation value.
*'''yaw:''' the 'yaw' rotation value.
*'''pitch:''' the 'pitch' rotation value.
*'''pitch:''' the 'pitch' rotation value.

Revision as of 16:24, 1 December 2020

This function sets the rotation of a specific bone relative to the element. Currently the following element types are accepted:

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone

Syntax

bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll )
Rotation axes

Required Arguments

  • theElement: the element to set the bone rotation on.
  • bone: the ID of the bone to set the rotation of. See Bone IDs
  • yaw: the 'yaw' rotation value.
  • pitch: the 'pitch' rotation value.
  • roll: the 'roll' rotation value.

Returns

Returns true if the function was successful, false otherwise.

Note: updateElementRpHAnim must be called after this function to apply bone rotation.

Example

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See Also