SetElementBoneRotation: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 28: Line 28:
==Example==
==Example==
{{RU/Client function}}
{{RU/Client function}}
<section name="Пример 2" class="client" show="false"></section>


==See Also==
==See Also==
{{Client_element_functions}}
{{Client_element_functions}}

Revision as of 11:19, 25 December 2020

This function sets the rotation of a specific bone relative to the element. Currently the following element types are accepted:

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone

Syntax

bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll )
Rotation axes

Required Arguments

  • theElement: the element to set the bone rotation on.
  • bone: the ID of the bone to set the rotation of. See Bone IDs
  • yaw: the 'yaw' rotation value.
  • pitch: the 'pitch' rotation value.
  • roll: the 'roll' rotation value.

Returns

Returns true if the function was successful, false otherwise.

Note: updateElementRpHAnim must be called after this function to apply bone rotation.

Example

Click to expand [+]
Пример 2

See Also