SetElementDimension: Difference between revisions

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{{Server client function}}
__NOTOC__
__NOTOC__
This function allows you to set the [[dimensions|dimension]] of any element. The dimension determines what/who the element is visible to.
This function allows you to set the [[dimension]] of any element. The dimension determines what/who the element is visible to.


==Syntax==
==Syntax==
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bool setElementDimension ( element theElement, int dimension )
bool setElementDimension ( element theElement, int dimension )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[element]]:setDimension|dimension|getElementDimension}}


===Required Arguments===
===Required Arguments===
*'''theElement:''' The element in which you'd like to set the dimension of.
*'''theElement:''' The element in which you'd like to set the dimension of.
*'''dimension:''' An integer representing the dimension ID
*'''dimension:''' An integer representing the dimension ID. {{New feature/item|3.0154|1.5.3|11199|You can also use '''-1''' to make the element visible in all dimensions (only valid to objects).}} Valid values are 0 to 65535.


===Returns===
===Returns===
Returns 'true' if 'theElement' and 'dimension' is valid, 'false' otherwise.
Returns ''true'' if '''theElement''' and '''dimension''' are valid, ''false'' otherwise.
Also returns false if '''theElement''' is a player and it's not alive.


==Example==
==Example==
<section name="Server" class="server" show="false">
<section name="Server" class="server" show="true">
In this example the player's dimension is set to ID 1 when they enter a vehicle, and set back to dimension 0 when they exit the vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
  if ( getElementDimension ( source ) == 0 ) then -- if the player is in dimension 0
      if ( getElementDimension ( source ) == 0 ) then   -- if the player is in dimension 0
    setElementDimension ( source, 1 ) -- set his dimension to 1
            setElementDimension ( source, 1 )           -- set his dimension to 1
    setElementDimension ( theVehicle, 1 ) -- set his vehicle's dimension to 1 aswell
            setElementDimension ( theVehicle, 1 )       -- set his vehicle's dimension to 1 as well
  end
      end
end
end
addEventHandler ( "onPlayerEnterVehicle", root, onPlayerEnterVehicle )
addEventHandler ( "onPlayerVehicleEnter", root, onPlayerEnterVehicle )


function onPlayerExitVehicle ( theVehicle, seat, jacker )
function onPlayerExitVehicle ( theVehicle, seat, jacker )
  if ( getElementDimension ( source ) == 1 ) then -- if the player is in dimension 1
      if ( getElementDimension ( source ) == 1 ) then   -- if the player is in dimension 1
    setElementDimension ( source, 0 ) -- set his dimension back to 0
            setElementDimension ( source, 0 )           -- set his dimension back to 0
    setElementDimension ( theVehicle, 0 ) -- set his vehicle's dimension back to 0 aswell
            setElementDimension ( theVehicle, 0 )       -- set his vehicle's dimension back to 0 as well
  end
      end
end
end
addEventHandler ( "onPlayerExitVehicle", root, onPlayerExitVehicle )
addEventHandler ( "onPlayerVehicleExit", root, onPlayerExitVehicle )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==Requirements==
If you want to use the -1 dimension parameter.
{{Requirements|1.5.4|1.5.4|}}


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}
[[hu:setElementDimension]]
[[de:setElementDimension]]

Latest revision as of 21:24, 8 December 2018

This function allows you to set the dimension of any element. The dimension determines what/who the element is visible to.

Syntax

bool setElementDimension ( element theElement, int dimension )

OOP Syntax Help! I don't understand this!

Method: element:setDimension(...)
Variable: .dimension
Counterpart: getElementDimension


Required Arguments

  • theElement: The element in which you'd like to set the dimension of.
  • dimension: An integer representing the dimension ID. You can also use -1 to make the element visible in all dimensions (only valid to objects). Valid values are 0 to 65535.

Returns

Returns true if theElement and dimension are valid, false otherwise. Also returns false if theElement is a player and it's not alive.

Example

Click to collapse [-]
Server

In this example the player's dimension is set to ID 1 when they enter a vehicle, and set back to dimension 0 when they exit the vehicle.

function onPlayerEnterVehicle ( theVehicle, seat, jacked )
      if ( getElementDimension ( source ) == 0 ) then    -- if the player is in dimension 0
            setElementDimension ( source, 1 )            -- set his dimension to 1
            setElementDimension ( theVehicle, 1 )        -- set his vehicle's dimension to 1 as well
      end
end
addEventHandler ( "onPlayerVehicleEnter", root, onPlayerEnterVehicle )

function onPlayerExitVehicle ( theVehicle, seat, jacker )
      if ( getElementDimension ( source ) == 1 ) then    -- if the player is in dimension 1
            setElementDimension ( source, 0 )            -- set his dimension back to 0
            setElementDimension ( theVehicle, 0 )        -- set his vehicle's dimension back to 0 as well
      end
end
addEventHandler ( "onPlayerVehicleExit", root, onPlayerExitVehicle )

Requirements

If you want to use the -1 dimension parameter.

Minimum server version 1.5.4
Minimum client version 1.5.4

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.5.4" client="1.5.4" />

See Also