SetFarClipDistance: Difference between revisions

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==Example==
==Example==
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
The function which is adjusting visibility range of the game world.
This example adjusts the visibility range of the game world.
<syntaxhighlight lang="lua">addEventHandler("onResourceStart",resourceRoot,function()
<syntaxhighlight lang="lua">
setFarClipDistance(3000) -- we adjust visibility range on 3000 metres
addEventHandler( "onResourceStart", resourceRoot,
end)
function()
setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres
end
)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
<section name="Client" class="client" show="false">
<section name="Client" class="client" show="false">
The function which is adjusting visibility range of the game world.
This example adjusts the visibility range of the game world.
<syntaxhighlight lang="lua">addEventHandler("onClientResourceStart",resourceRoot,function()
<syntaxhighlight lang="lua">
setFarClipDistance(3000) -- we adjust visibility range on 3000 metres
addEventHandler( "onClientResourceStart", resourceRoot,
end)
function( )
setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres
end
)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 13:19, 3 August 2014

This template is no longer in use as it results in poor readability.

This function is used to set the distance of render. Areas beyond the specified distance will not be rendered.

Syntax

bool setFarClipDistance ( float distance )

Required Arguments

  • distance: A float specifying the distance of render.

Returns

Returns true if the distance was set correctly, false if invalid arguments were passed.

Example

Click to collapse [-]
Server

This example adjusts the visibility range of the game world.

addEventHandler( "onResourceStart", resourceRoot,
	function()
		setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres
	end
)
Click to expand [+]
Client

See Also