SetFarClipDistance: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ {{Server client function}} ==Syntax== <syntaxhighlight lang="lua"> bool setFarClipDistance ( float distance ) </syntaxhighlight>")
 
(Undo revision 69618 by DREFTHUN (talk))
Tag: Undo
 
(20 intermediate revisions by 9 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
This function is used to set the distance of render. Areas beyond the specified distance will not be rendered.


==Syntax==
==Syntax==
Line 6: Line 7:
bool setFarClipDistance ( float distance )
bool setFarClipDistance ( float distance )
</syntaxhighlight>
</syntaxhighlight>
[[File:Far.png|thumb|example for function]]
===Required Arguments===
*'''distance:''' A float specifying the distance of render. '''Setting this less than 5 will cause problems to the client.'''
===Returns===
Returns ''true'' if the distance was set correctly, ''false'' if invalid arguments were passed.
==Example==
<section name="Server" class="server" show="true">
This example adjusts the visibility range of the game world.
<syntaxhighlight lang="lua">
addEventHandler( "onResourceStart", resourceRoot,
function( )
setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres
end
)
</syntaxhighlight>
</section>
<section name="Client" class="client" show="false">
This example adjusts the visibility range of the game world.
<syntaxhighlight lang="lua">
addEventHandler( "onClientResourceStart", resourceRoot,
function( )
setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres
end
)
</syntaxhighlight>
</section>
==See Also==
{{World functions}}

Latest revision as of 20:08, 15 March 2021

This function is used to set the distance of render. Areas beyond the specified distance will not be rendered.

Syntax

bool setFarClipDistance ( float distance )
example for function

Required Arguments

  • distance: A float specifying the distance of render. Setting this less than 5 will cause problems to the client.

Returns

Returns true if the distance was set correctly, false if invalid arguments were passed.








Example

Click to collapse [-]
Server

This example adjusts the visibility range of the game world.

addEventHandler( "onResourceStart", resourceRoot,
	function( )
		setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres
	end
)
Click to expand [+]
Client

See Also