SetFarClipDistance

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Revision as of 14:33, 31 January 2012 by Ethical (talk | contribs) (→‎Example)
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This template is no longer in use as it results in poor readability.

This function is used to set the distance of render.

Syntax

bool setFarClipDistance ( float distance )

Required Arguments

  • distance: A float specifying the distance of render.

Returns

Returns true if the distance was set correctly, false if invalid arguments were passed.

Example

Click to collapse [-]
Server

The function which is adjusting visibility range of the game world.

function onResourceStart(resource)
setFarClipDistance(3000) -- we adjust visibility range on 3000 metres
end addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),onResourceStart)

See Also