SetHeliBladeCollisionsEnabled: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Client function}}
This function changes the state of the helicopter blades collisions on the specified vehicle.
This function changes the state of the helicopter blades collisions on the specified vehicle.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setHeliBladeCollisionsEnabled ( vehicle theVehicle , bool collisions )
bool setHeliBladeCollisionsEnabled ( vehicle theVehicle, bool collisions )
</syntaxhighlight>  
</syntaxhighlight>
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[vehicle]]:setHeliBladeCollisionsEnabled|heliBladeCollisionsEnabled|getHeliBladeCollisionsEnabled}}}}


===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle that will have the sirens set.
*'''theVehicle:''' The helicopter that will have the blades collisions set.
*'''collisions:''' The state of the helicopter blades collisions.
*'''collisions:''' The state of the helicopter blades collisions.


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==Example==  
==Example==  
<section name="Server" class="server" show="true">
<section name="Client" class="client" show="true">
This example disables blades collisions when a player enters a helicopter as a driver.
This example disables blades collisions when a player enters a helicopter as a driver.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onVehicleEnter ( thePlayer, seat, jacked )
function onVehicleEnter ( thePlayer, seat, jacked )
--If the player entered a helicopter
--If the player entered a helicopter
if ( table.find({425,487,488,497,563,447,469},getElementModel(source)) ) then
if ( getVehicleType ( source ) == "Helicopter" ) then
--If the player entered as a driver
--If the player entered as a driver
if ( seat == 0 ) then
if ( seat == 0 ) then
--If blade collisions were off
-- Turn off collisions
if not getHeliBladeCollisionsEnabled( source ) then
setHeliBladeCollisionsEnabled ( source, false )
setHeliBladeCollisionsEnabled( source, true )
else
setHeliBladeCollisionsEnabled( source, false )
end
end
end
end
end
end
end
addEventHandler ( "onVehicleEnter", root, onVehicleEnter )
addEventHandler ( "onClientVehicleEnter", root, onVehicleEnter )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Client vehicle functions}}

Latest revision as of 11:29, 31 December 2014

This function changes the state of the helicopter blades collisions on the specified vehicle.

Syntax

bool setHeliBladeCollisionsEnabled ( vehicle theVehicle, bool collisions )

OOP Syntax Help! I don't understand this!

Method: vehicle:setHeliBladeCollisionsEnabled(...)
Variable: .heliBladeCollisionsEnabled
Counterpart: getHeliBladeCollisionsEnabled

Required Arguments

  • theVehicle: The helicopter that will have the blades collisions set.
  • collisions: The state of the helicopter blades collisions.

Returns

Returns true if the collisions are set for the specified vehicle, false if the collisions can't be set for the specified vehicle, if the vehicle is not a helicopter or if invalid arguments are specified.

Example

Click to collapse [-]
Client

This example disables blades collisions when a player enters a helicopter as a driver.

function onVehicleEnter ( thePlayer, seat, jacked )
	--If the player entered a helicopter
	if ( getVehicleType ( source ) == "Helicopter" ) then
		--If the player entered as a driver
		if ( seat == 0 ) then
			-- Turn off collisions
			setHeliBladeCollisionsEnabled ( source, false )
		end
	end
end
addEventHandler ( "onClientVehicleEnter", root, onVehicleEnter )

See Also