SetMarkerSize: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 2: Line 2:
{{Server client function}}
{{Server client function}}
This function sets the size of the specified marker.
This function sets the size of the specified marker.
NOTE: Setting negative value will "flip" the marker, do nothing or make it invisible:
*cylinder or arrow = upside down
*ring = inside out
*checkpoint = disappear
*corona = nothing, just changes the size


==Syntax==
==Syntax==

Revision as of 22:40, 8 October 2008

This function sets the size of the specified marker.


NOTE: Setting negative value will "flip" the marker, do nothing or make it invisible:

  • cylinder or arrow = upside down
  • ring = inside out
  • checkpoint = disappear
  • corona = nothing, just changes the size

Syntax

bool setMarkerSize ( marker theMarker, float size )

Required Arguments

  • theMarker: The marker that you wish to set the size of.
  • size: A float representing new size of the marker.

Returns

Returns true if successful, false if failed.

Example

This example creates a cylinder marker at the position 1000, 1000, 1000 and sets its size to 2.5.

newmarker = createMarker ( 1000, 1000, 1000, "cylinder" )
setMarkerSize ( newmarker, 2.5 )

See Also

Client


Server