SetObjectProperty

From Multi Theft Auto: Wiki
Revision as of 20:55, 25 April 2019 by Megadreams (talk | contribs) (Fixed typo)
Jump to navigation Jump to search

This function sets a property of the specified object.

Syntax

bool setObjectProperty ( object theObject, string property, var value )

OOP Syntax Help! I don't understand this!

Method: object:setProperty(...)
Counterpart: getProperty


Required Arguments

  • theObject: the object you wish to change a property of.
  • property:: the property you want to set the value of:
  • "mass" - float
  • "turn_mass" - float
  • "air_resistance" - float
  • "elasticity" - float
  • "center_of_mass" - Vector3D - (x, y, z)
  • "buoyancy" - float
  • value:: the new value for the property.

Returns

Returns true if the property was set successfully, false otherwise.

Example

Click to collapse [-]
Client
addEventHandler("onClientResourceStart", resourceRoot, function()
	local theObject = createObject(980, 0, 0, 0) -- create an object
	if theObject then
		setObjectProperty(theObject, "center_of_mass", 0, -1, 0) -- set its center of mass
	end
end)

See Also