SetObjectScale

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Revision as of 15:40, 6 November 2007 by Lucif3r (talk | contribs) (New page: __NOTOC__ {{client function}} This function changes the visible size of an object. ==Syntax== <syntaxhighlight lang="lua"> bool setObjectScale ( element theElement, float scale ) </syntaxhighlight> ===Required A...)
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This function changes the visible size of an object.

Syntax

bool setObjectScale ( element theElement, float scale )

Required Arguments

  • theElement: The element you wish to change the size of.
  • scale: a float containing the new scale.


Returns

Returns true if the scale was set properly, false otherwise.


Example

This example creates an antenna, and changes the size of it.

-- get the position of the player
local x, y, z = getElementPosition(getLocalPlayer())
-- create the object
antenna = createObject (1595, x + 2, y, z )
if ( antenna ) then -- if it was created
	-- set the scale
	setObjectScale ( antenna, 0.5)
	-- remove the collision
        setElementCollisionsEnabled (antenna, false)
end

See Also