SetPedAnimation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Server client function}}


Sets the current animation of a player or ped.
Sets the current animation of a player or ped.
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPedAnimation ( ped thePed, int animGroup, int animID )
bool setPedAnimation ( ped thePed, int animGroup, int animID, [ bool loop ] )
</syntaxhighlight>
</syntaxhighlight>


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*'''animGroup:''' the animation group ID.
*'''animGroup:''' the animation group ID.
*'''animID:''' the ID of the animation within the group.
*'''animID:''' the ID of the animation within the group.
*'''loop:''' indicates whether or not the animation will loop.


===Returns===
===Returns===
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==See Also==
==See Also==
{{Client_ped_functions}}
{{Ped_functions}}

Revision as of 22:56, 10 June 2008

Sets the current animation of a player or ped.

Syntax

bool setPedAnimation ( ped thePed, int animGroup, int animID, [ bool loop ] )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.
  • animGroup: the animation group ID.
  • animID: the ID of the animation within the group.
  • loop: indicates whether or not the animation will loop.

Returns

Returns true if succesful, false otherwise.

Example

See Also