SetPedAnimation: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPedAnimation ( ped thePed, int animGroup, int animID, [ bool loop ] )
bool setPedAnimation ( ped thePed, string block, strin anim, [ bool loop ] )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''thePed:''' the player or ped you want to apply an animation to.
*'''thePed:''' the player or ped you want to apply an animation to.
*'''animGroup:''' the animation group ID.
*'''block:''' the animation block's name.
*'''animID:''' the ID of the animation within the group.
*'''anim:''' the name of the animation within the block.
*'''loop:''' indicates whether or not the animation will loop.
*'''loop:''' indicates whether or not the animation will loop.



Revision as of 23:33, 10 June 2008

Sets the current animation of a player or ped.

Syntax

bool setPedAnimation ( ped thePed, string block, strin anim, [ bool loop ] )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.
  • block: the animation block's name.
  • anim: the name of the animation within the block.
  • loop: indicates whether or not the animation will loop.

Returns

Returns true if succesful, false otherwise.

Example

See Also