SetPedAnimation: Difference between revisions

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Returns ''true'' if succesful, ''false'' otherwise.
Returns ''true'' if succesful, ''false'' otherwise.


==Example==  
==Example1==  


<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
Line 36: Line 36:
end
end
addCommandHandler("makemyped", makePed)
addCommandHandler("makemyped", makePed)
</syntaxhighlight>
</section>
==Example2==
This example makes the local player dance when he uses command /dance and stop when he uses the same command:
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
addEventHandler("onClientPreRender",root,
  function ()
    daBlock, daAnim = getPedAnimation(getLocalPlayer())
    setElementData(root,"blockz",daBlock)
    setElementData(root,"animz",daAnim)
  end )
</syntaxhighlight>
</section>
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
function dance (source)
daBlockz = getElementData(root,"blockz")
daAnimz = getElementData(root,"animz")
if daBlockz == "dancing" and daAnimz == "dnce_m_b" then
setPedAnimation(source,false)
else
setPedAnimation ( source, "DANCING", "dnce_m_b")
end
end
addCommandHandler("dance",dance)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 07:34, 10 June 2012

Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.

Syntax

bool setPedAnimation ( ped thePed [, string block=nil, string anim=nil, int time=-1, bool loop=true, bool updatePosition=true, bool interruptable=true, bool freezeLastFrame = true] )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • block: the animation block's name.
  • anim: the name of the animation within the block.
  • time: how long the animation will run for in milliseconds.
  • loop: indicates whether or not the animation will loop.
  • updatePosition: will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
  • interruptable: if set to 'false' other tasks wont be able to interupt the animation.
  • freezeLastFrame: ... (From 1.1 onwards).

Returns

Returns true if succesful, false otherwise.

Example1

Click to collapse [-]
Server

This example creates a ped, rotates him, and makes him walk:

function makePed()
   ped1 = createPed(56, 1, 1, 4)
   setPedRotation(ped1, 315)
   setPedAnimation( ped1, "ped", "WOMAN_walknorm")
end
addCommandHandler("makemyped", makePed)


Example2

This example makes the local player dance when he uses command /dance and stop when he uses the same command:

Click to collapse [-]
Client

addEventHandler("onClientPreRender",root,
  function ()
    daBlock, daAnim = getPedAnimation(getLocalPlayer())
    setElementData(root,"blockz",daBlock)
    setElementData(root,"animz",daAnim)
  end )



Click to collapse [-]
Server
function dance (source)
	daBlockz = getElementData(root,"blockz")
	daAnimz = getElementData(root,"animz")
		if daBlockz == "dancing" and daAnimz == "dnce_m_b" then
			setPedAnimation(source,false)
		else
			setPedAnimation ( source, "DANCING", "dnce_m_b")
		end
	end
addCommandHandler("dance",dance)

See Also