SetPedArmor: Difference between revisions

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(re-added the second example, now tested & fixed.)
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__NOTOC__
__NOTOC__
{{Server function}}
{{Shared function}}
This function allows you to set the armor value of a [[ped]].
This function allows you to set the armor value of a [[ped]].
{{New feature/item|3.0160|1.5.7|19626|Function also added client-side.}}


==Syntax==
==Syntax==
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bool setPedArmor ( ped thePed, float armor )
bool setPedArmor ( ped thePed, float armor )
</syntaxhighlight>
</syntaxhighlight>
[[File:Armor.png|thumb|Armor bar on the hud]]
{{OOP||[[ped]]:setArmor|armor|getPedArmor}}


===Required Arguments===
===Required Arguments===
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This example removes the armor of a player.
This example removes the armor of a player.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function givePlayerArmor ( player, command )
function armor (player, command)
setPedArmor ( player, 100 )    -- Set player's armor to 100 when he types the command 'addarmor'
  if command == "addarmor" then
      setPedArmor ( player, 100 )    -- Set player's armor to 100 when he types the command 'addarmor'
  elseif command == "removearmor" then
      setPedArmor ( player, 0 )      -- Set player's armor to 0 when he types the command 'removearmor'
  end
end
end
addCommandHandler ( "addarmor", givePlayerArmor )
addCommandHandler ("addarmor", armor)
addCommandHandler ("removearmor", armor)


function removePlayerArmor ( player, command )
setPedArmor ( player, 0 )      -- Set player's armor to 0 when he types the command 'removearmor'
end
addCommandHandler ( "removearmor", removePlayerArmor )
</syntaxhighlight>
</syntaxhighlight>


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function givePlayerArmor( player, command, amount )
function givePlayerArmor( player, command, amount )
if getPedArmor(player) == 100 then
  if getPedArmor(player) == 100 then
return
      outputChatBox("Your armor already is complete!", player, 220, 0, 0 ) -- Inform the player if your armor already is complete.
outputChatBox("Your armor already is complete!", player, 220, 0, 0 ) -- Inform the player if your armor already is complete.
      return
end
  end
if amount and tonumber(amount) >= 1 or tonumber(amount) <= 100 then -- If amount is between 1 and 100.
 
setPedArmor( player, tonumber(amount) )    -- Set amount armor that player chosen on the command.
  if amount and tonumber(amount) >= 1 or tonumber(amount) <= 100 then -- If amount is between 1 and 100.
else
      setPedArmor(player, tonumber(amount))    -- Set amount armor that player chosen on the command.
return
  else
end
      outputChatBox( "Syntax: /addarmor [armor-amount] the amount should be between 1 and 100", player, 220, 0, 0 ) -- Inform the player if 'amount' argument is missing.
if not amount then
  end
outputChatBox( "sintax: /addarmor [armor-amount]", player, 220, 0, 0 ) -- Inform the player if 'amount' argument is missing.
end
end
end
addCommandHandler( "addarmor", givePlayerArmor )
addCommandHandler( "addarmor", givePlayerArmor )
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==See Also==
==See Also==
{{Ped functions}}
{{Shared ped functions}}
[[ru:setPedArmor]]
[[ru:setPedArmor]]

Revision as of 14:19, 27 April 2020

This function allows you to set the armor value of a ped. Function also added client-side.

Syntax

bool setPedArmor ( ped thePed, float armor )
Armor bar on the hud

OOP Syntax Help! I don't understand this!

Method: ped:setArmor(...)
Variable: .armor
Counterpart: getPedArmor


Required Arguments

  • thePed: the ped whose armor you want to modify.
  • armor: the amount of armor you want to set on the ped. Valid values are from 0 to 100.

Returns

Returns true if the armor was changed succesfully. Returns false if an invalid ped was specified, or the armor value specified is out of acceptable range.

Example

This example removes the armor of a player.

function armor (player, command)
   if command == "addarmor" then 
      setPedArmor ( player, 100 )    -- Set player's armor to 100 when he types the command 'addarmor'
   elseif command == "removearmor" then 
      setPedArmor ( player, 0 )      -- Set player's armor to 0 when he types the command 'removearmor'
   end 
end
addCommandHandler ("addarmor", armor)
addCommandHandler ("removearmor", armor)

In this, adds an amount of armor that the player defined in command 'addarmor'.

function givePlayerArmor( player, command, amount )
   if getPedArmor(player) == 100 then
      outputChatBox("Your armor already is complete!", player, 220, 0, 0 ) -- Inform the player if your armor already is complete.
      return
   end

   if amount and tonumber(amount) >= 1 or tonumber(amount) <= 100 then -- If amount is between 1 and 100.
      setPedArmor(player, tonumber(amount))    -- Set amount armor that player chosen on the command.
   else
      outputChatBox( "Syntax: /addarmor [armor-amount] the amount should be between 1 and 100", player, 220, 0, 0 ) -- Inform the player if 'amount' argument is missing.
   end
end
addCommandHandler( "addarmor", givePlayerArmor )

See Also