SetPedVoice: Difference between revisions

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===Example===
===Example===
<syntaxhighlight lang="lua">addEventHandler("onClientResourceStart", getResourceRootElement(),
<syntaxhighlight lang="lua">addEventHandler("onClientResourceStart", resourceRoot,
     function()
     function()
         setPedVoice(getLocalPlayer(), "PED_TYPE_GANG", "VOICE_GNG_MACCER")
         setPedVoice(localPlayer, "PED_TYPE_GANG", "VOICE_GNG_MACCER")
     end
     end
)</syntaxhighlight>
)</syntaxhighlight>

Revision as of 20:15, 6 August 2020

Changes the voice of a ped.

[[{{{image}}}|link=|]] Note: A ped voice is one of the GTA built in voice character types. Not to be confused with a [player voice]

Syntax

bool setPedVoice ( ped thePed, string voiceType, string voiceName )

OOP Syntax Help! I don't understand this!

Method: ped:setVoice(...)


Required Arguments

  • thePed: the ped whose voice to change.
  • voiceType: the voice type. See ped voices for possible types.
  • voiceName: the voice name within the specified type. See ped voices for possible voices.

Returns

Returns true when the voice was successfully set, false otherwise.

Example

addEventHandler("onClientResourceStart", resourceRoot,
    function()
        setPedVoice(localPlayer, "PED_TYPE_GANG", "VOICE_GNG_MACCER")
    end
)

See Also