SetPedWeaponSlot: Difference between revisions

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bool setPedWeaponSlot ( ped thePed, int weaponSlot )
bool setPedWeaponSlot ( ped thePed, int weaponSlot )
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{{OOP||[[ped]]:setWeaponSlot|weaponSlot|getPedWeaponSlot}}


===Required Arguments===
===Required Arguments===

Revision as of 17:38, 6 August 2016

This function changes the selected weapon slot of a ped.

Syntax

bool setPedWeaponSlot ( ped thePed, int weaponSlot )


OOP Syntax Help! I don't understand this!

Method: ped:setWeaponSlot(...)
Variable: .weaponSlot
Counterpart: getPedWeaponSlot


Required Arguments

  • thePed: the ped whose weapon slot you want to set. In a clientside script, this cannot be used on remote players.
  • weaponSlot: the weapon slot to set.
Weapon Slots
  • 0: WEAPONSLOT_TYPE_UNARMED
  • 1: WEAPONSLOT_TYPE_MELEE
  • 2: WEAPONSLOT_TYPE_HANDGUN
  • 3: WEAPONSLOT_TYPE_SHOTGUN
  • 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
  • 5: WEAPONSLOT_TYPE_RIFLE
  • 6: WEAPONSLOT_TYPE_SNIPER
  • 7: WEAPONSLOT_TYPE_HEAVY
  • 8: WEAPONSLOT_TYPE_THROWN
  • 9: WEAPONSLOT_TYPE_SPECIAL
  • 10: WEAPONSLOT_TYPE_GIFT
  • 11: WEAPONSLOT_TYPE_PARACHUTE
  • 12: WEAPONSLOT_TYPE_DETONATOR

Returns

Returns true if successful in setting the ped's equipped weapon slot, false otherwise.

Example

Click to collapse [-]
Server

This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.

function givePlayerWeapons ( thePlayer, commandName )
        -- Give the player a weapon for each slot
	giveWeapon ( thePlayer, 1, 1 )
	giveWeapon ( thePlayer, 2, 1 )
	giveWeapon ( thePlayer, 22, 1 )
	giveWeapon ( thePlayer, 25, 1 )
	giveWeapon ( thePlayer, 28, 1 )
	giveWeapon ( thePlayer, 30, 1 )
	giveWeapon ( thePlayer, 33, 1 )
	giveWeapon ( thePlayer, 35, 1 )
	giveWeapon ( thePlayer, 16, 1 )
	giveWeapon ( thePlayer, 42, 1 )
	giveWeapon ( thePlayer, 10, 1 )
	giveWeapon ( thePlayer, 44, 1 )
	giveWeapon ( thePlayer, 40, 1 )
        -- Randomly select which weapon to equip, slots 1 through 12
	setPedWeaponSlot ( thePlayer, math.random ( 1, 12) )
end
addCommandHandler ( "giveweapons", givePlayerWeapons )

See Also