SetPickupType: Difference between revisions

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==Example==  
==Example==  
This example changes the pickup time every time someone hits it
This example changes the pickup time every time someone hits it
<section name="Server" class="server" show="false">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPickupHit ( )                          -- when a pickup is hit
function onPickupHit ( )                          -- when a pickup is hit
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addEventHandler ( "onPickupHit", getRootElement ( ), onPickupHit ) -- add an event handler for onPickupHit
addEventHandler ( "onPickupHit", getRootElement ( ), onPickupHit ) -- add an event handler for onPickupHit
</syntaxhighlight>
</syntaxhighlight>
</section>
This example changes a local player's pickup every time the spacebar key is pressed down
<section name="Client" class="client" show="false">
<syntaxhighlight lang="lua">function changeMyPickupType ( key, keyState )
    local currenttype = getPickupType ( myPickup )  -- get the current type of the pickup and store it in 'currenttype'
    if currenttype == 0 then                      -- if it is currently a health pickup
        setPickupType ( myPickup, 1, 100 )          -- change it to an armour pickup with 100 hp
    elseif currenttype == 1 then                  -- else, if it is currently an armour pickup
        setPickupType ( myPickup, 2, 29, 100 )      -- change it to an mp5 weapon pickup with 100 ammo
    elseif currenttype == 2 then                  -- lastly, if it is already a weapon
        setPickupType ( myPickup, 0, 100 )          -- change it to a health pickup
    end
end
function clientsideResourceStart ()
myPickup = createPickup ( 10.0, 10.0, 3.11, 0, 100 ) -- create myPickup at resource start
bindKey ( "space", "down", changeMyPickupType ) --bind spacebar to changeMyPickupType function
end
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Pickup functions}}
{{Pickup functions}}

Revision as of 22:25, 7 October 2007

This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the health points or the weapon and ammo that the pickup will give.

Syntax

setPickupType ( pickup thePickup, int type, int amount/weapon, [ int ammo ] )          

Required Arguments

  • thePickup: The pickup which you wish to change the settings of
  • type: An integer representing the type of pickup. You can choose from:
    • 0: Health Pickup
    • 1: Armour Pickup
    • 2: Weapon Pickup
  • amount/weapon: An integer representing the amount of Health points or Armour points a pickup has. If the type is a Weapon pickup, then it represents the Weapon ID of the weapon pickup. The 'ammo' field must be specified if the type is Weapon Pickup.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • ammo: An integer representing the amount of ammo a pickup contains. This argument is only valid when the pickup type is a Weapon Pickup, and must be specified in that case.

Example

This example changes the pickup time every time someone hits it

Click to expand [+]
Server

This example changes a local player's pickup every time the spacebar key is pressed down

Click to expand [+]
Client

See Also