SetPickupType

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Revision as of 22:25, 7 October 2007 by Ransom (talk | contribs) (→‎Example)
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This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the health points or the weapon and ammo that the pickup will give.

Syntax

setPickupType ( pickup thePickup, int type, int amount/weapon, [ int ammo ] )          

Required Arguments

  • thePickup: The pickup which you wish to change the settings of
  • type: An integer representing the type of pickup. You can choose from:
    • 0: Health Pickup
    • 1: Armour Pickup
    • 2: Weapon Pickup
  • amount/weapon: An integer representing the amount of Health points or Armour points a pickup has. If the type is a Weapon pickup, then it represents the Weapon ID of the weapon pickup. The 'ammo' field must be specified if the type is Weapon Pickup.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • ammo: An integer representing the amount of ammo a pickup contains. This argument is only valid when the pickup type is a Weapon Pickup, and must be specified in that case.

Example

This example changes the pickup time every time someone hits it

Click to expand [+]
Server

This example changes a local player's pickup every time the spacebar key is pressed down

Click to expand [+]
Client

See Also