SetPlayerMoney: Difference between revisions

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==Example==   
==Example==   
Note: Player is not defined in this function, so I used source. You can read about using source on the [[LUA Tips and Tricks]] page
Note: Player is not defined in this function, so I used source to point to the player. You can read about using source on the [[LUA Tips and Tricks]] page
<syntaxhighlight lang="lua">addEventHandler ( "onPlayerConsole", root, "onConsole" )
<syntaxhighlight lang="lua">addEventHandler ( "onPlayerConsole", root, "onConsole" )
function onConsole ( message )
function onConsole ( message )

Revision as of 08:33, 18 May 2006

Sets a player's money to a certain value. This will NOT adjust money to different amounts. It will only set money to one specific amount. Use givePlayerMoney and takePlayerMoney to adjust money levels of players. Using either of them with this function will ignore the set money value and add or subtract the amount specified from $0.

Syntax

setPlayerMoney ( player, money ) 

Required Arguments

  • Player: Tells the function to give money to a player
  • Money: A whole integer specifying the amount of money to give to the player

Example

Note: Player is not defined in this function, so I used source to point to the player. You can read about using source on the LUA Tips and Tricks page

addEventHandler ( "onPlayerConsole", root, "onConsole" )
function onConsole ( message )
	if gettok(message, 1, 32) == "!makemerich" then --if the player types !makemerich in the console
		setPlayerMoney ( source, 1000000 ) --change player's money to $1,000,000
	elseif gettok(message, 1, 32) == "!makemepoor" then --if the player types !makemepoor in the console
		setPlayerMoney ( source, 0 ) --change player's money to $0
	end
end