SetPlayerMoney: Difference between revisions

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{{Server client function}}
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Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.
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{{Note|Using this function client side (not recommended) will not change a players money server side.}}
<p>&nbsp;Ваша версия Adobe Flash Player устарела</p>
 
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==Syntax==
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<p>Требуется срочное обновление до текущей версии!</p>
bool setPlayerMoney ( player thePlayer, int amount [, bool instant = false ] ) </syntaxhighlight>  
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{{OOP||[[player]]:setMoney|money|getPlayerMoney}}
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===Required Arguments===
<p>Adobe Flash Player 30.0.0.164 <font color="#888" size="2">(~18 kB)</font></p>
*'''thePlayer:''' Which player to set the money of.
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*'''amount:''' A whole integer specifying the new amount of money the player will have.
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<p><b>Операционная система:</b> Windows<br><b>Язык:</b> Выбирает пользователь</p>
===Optional Arguments===
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{{OptionalArg}}
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{{New items|3.0140|1.4|
<p>Скачать обновление с Яндекс.Диска: yadi.sk/d/AfbiMAr1PkGdww</p>
*'''instant:''' If set to ''true'' money will be set instantly without counting up/down like in singleplayer.}}
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bool setPlayerMoney ( int amount [, bool instant = false ] ) </syntaxhighlight>  
{{OOP||[[Player]].setMoney||getPlayerMoney}}
===Required Arguments===
*'''amount:''' A whole integer specifying the new amount of money the local player will have.
 
===Optional Arguments===
{{OptionalArg}}
{{New items|3.0140|1.4|
*'''instant:''' If set to ''true'' money will be set instantly without counting up/down like in singleplayer.}}
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===Returns===
Returns ''true'' if the money was added, or ''false'' if invalid parameters were passed.
 
==Example== 
'''Example 1:''' This example sets the player's money to the desired amount when he types "setcash" in console.
<syntaxhighlight lang="lua">
function setCash(thePlayer, command, amount)      -- when the setcash function is called
    setPlayerMoney(thePlayer, tonumber(amount))    -- change player's money to the desired amount
end
addCommandHandler("setcash", setCash)          -- add a command handler for setcash
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'''Example 2:''' This sets all players the amount of 1337 money when "leet" is typed in console.
<syntaxhighlight lang="lua">
function leetmoney()
setPlayerMoney(root, 1337)
end
addCommandHandler("leet", leetmoney)
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==See Also==
{{Player functions}}
 
[[pt-br:SetPlayerMoney]]
[[ru:setPlayerMoney]]

Revision as of 18:44, 6 August 2020

Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.

[[{{{image}}}|link=|]] Note: Using this function client side (not recommended) will not change a players money server side.

Syntax

Click to collapse [-]
Server
bool setPlayerMoney ( player thePlayer, int amount [, bool instant = false ] ) 

OOP Syntax Help! I don't understand this!

Method: player:setMoney(...)
Variable: .money
Counterpart: getPlayerMoney


Required Arguments

  • thePlayer: Which player to set the money of.
  • amount: A whole integer specifying the new amount of money the player will have.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • instant: If set to true money will be set instantly without counting up/down like in singleplayer.
Click to collapse [-]
Client
bool setPlayerMoney ( int amount [, bool instant = false ] ) 

OOP Syntax Help! I don't understand this!

Method: Player.setMoney(...)
Counterpart: getPlayerMoney


Required Arguments

  • amount: A whole integer specifying the new amount of money the local player will have.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • instant: If set to true money will be set instantly without counting up/down like in singleplayer.

Returns

Returns true if the money was added, or false if invalid parameters were passed.

Example

Example 1: This example sets the player's money to the desired amount when he types "setcash" in console.

function setCash(thePlayer, command, amount)       -- when the setcash function is called
    setPlayerMoney(thePlayer, tonumber(amount))    -- change player's money to the desired amount
end
addCommandHandler("setcash", setCash)           -- add a command handler for setcash

Example 2: This sets all players the amount of 1337 money when "leet" is typed in console.

function leetmoney()
	setPlayerMoney(root, 1337)
end
addCommandHandler("leet", leetmoney)

See Also