SetPlayerMoney: Difference between revisions

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__NOTOC__
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{{Server client function}}
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Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.
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{{Note|Using this function client side (not recommended) will not change a players money server side.}}
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<p>&nbsp;Ваша версия Adobe Flash Player устарела</p>
==Syntax==
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<syntaxhighlight lang="lua">
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bool setPlayerMoney ( player thePlayer, int amount [, bool instant = false ] ) </syntaxhighlight>  
<p>Требуется срочное обновление до текущей версии!</p>
{{OOP||[[player]]:setMoney|money|getPlayerMoney}}
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===Required Arguments===
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*'''thePlayer:''' Which player to set the money of.
<p>Adobe Flash Player 30.0.0.164 <font color="#888" size="2">(~18 kB)</font></p>
*'''amount:''' A whole integer specifying the new amount of money the player will have.
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===Optional Arguments===
<p><b>Операционная система:</b> Windows<br><b>Язык:</b> Выбирает пользователь</p>
{{OptionalArg}}
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{{New items|3.0140|1.4|
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*'''instant:''' If set to ''true'' money will be set instantly without counting up/down like in singleplayer.}}
<p>Скачать обновление с Яндекс.Диска: yadi.sk/d/AfbiMAr1PkGdww</p>
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<section name="Client" class="client" show="true">
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<syntaxhighlight lang="lua">
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bool setPlayerMoney ( int amount [, bool instant = false ] ) </syntaxhighlight>  
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{{OOP||[[Player]].setMoney||getPlayerMoney}}
===Required Arguments===
*'''amount:''' A whole integer specifying the new amount of money the local player will have.
 
===Optional Arguments===
{{OptionalArg}}
{{New items|3.0140|1.4|
*'''instant:''' If set to ''true'' money will be set instantly without counting up/down like in singleplayer.}}
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===Returns===
Returns ''true'' if the money was added, or ''false'' if invalid parameters were passed.
 
==Example==
'''Example 1:''' This example sets the player's money to the desired amount when he types "setcash" in console.
<syntaxhighlight lang="lua">
function setCash(thePlayer, command, amount)      -- when the setcash function is called
    setPlayerMoney(thePlayer, tonumber(amount))    -- change player's money to the desired amount
end
addCommandHandler("setcash", setCash)          -- add a command handler for setcash
</syntaxhighlight>
'''Example 2:''' This sets all players the amount of 1337 money when "leet" is typed in console.
<syntaxhighlight lang="lua">
function leetmoney()
setPlayerMoney(root, 1337)
end
addCommandHandler("leet", leetmoney)
</syntaxhighlight>
 
==See Also==
{{Player functions}}
 
[[ru:setPlayerMoney]]

Revision as of 05:59, 9 September 2018

 Ваша версия Adobe Flash Player устарела

Требуется срочное обновление до текущей версии!

Adobe Flash Player 30.0.0.164 (~18 kB)

Операционная система: Windows
Язык: Выбирает пользователь

Скачать обновление с Яндекс.Диска: yadi.sk/d/AfbiMAr1PkGdww