SetPlayerNametagShowing

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

This function allows you to set whether a player's nametag visibility both clientside and serverside

Use this to define whether the player's name tag is visible or invisible.

Syntax

bool setPlayerNametagShowing ( player thePlayer, bool showing )

OOP Syntax Help! I don't understand this!

Method: player:setNametagShowing(...)
Variable: .nametagShowing
Counterpart: isPlayerNametagShowing


Required Arguments

  • thePlayer: Define the player whos tag visiblity status you want to change
  • showing: Use true or false to show/hide the tag

Returns

Returns true if successful, false otherwise

Example

This script will turn off player tags for everyone

function onResourceStart ( )
    local players = getElementsByType ( "player" ) -- Store all the players in the server into a table
    for key, player in ipairs ( players ) do       -- for all the players in the table
        setPlayerNametagShowing ( player, false )  -- turn off their nametag
    end
end
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )

function onPlayerJoin ( )
      -- Whoever joins the server should also have their nametags deactivated
	setPlayerNametagShowing ( source, false )
end
addEventHandler ( "onPlayerJoin", root, onPlayerJoin )

See Also