SetPlayerRotation: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(changed category to 'Server client function', since this is also a client function (with exact same args))
No edit summary
Line 1: Line 1:
{{Server client function}}
{{Server client function}}
{{Deprecated}}


__NOTOC__  
__NOTOC__  

Revision as of 14:22, 20 January 2009

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.


This function allows you to set the current rotation of the specified player.

Syntax

bool setPlayerRotation ( player thePlayer, float rotation )         

Required Arguments

  • thePlayer: The player to set the rotation of
  • rotation: A float specifying the desired rotation in degrees.

Returns

Returns true if successful, false otherwise.

Example

This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.

function discoTime ( player )
     -- Randomly choose a new player rotation and set it
     newRotation = math.random ( 0, 360 )
     setPlayerRotation ( player, newRotation )
end

function initiateDiscoMode ( player, commandName )
     --Trigger a random change in player rotation every second
     --Send the stored 'activating player' to the discoTime
     --function, so his rotation will be changed.
     setTimer (discoTime, 1000, 0, player )
end
addCommandHandler ( "disco", initiateDiscoMode )

See Also