SetPlayerSkin: Difference between revisions
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==Example== | ==Example== | ||
This page lacks an example | |||
<syntaxhighlight lang="lua"> | |||
--add an example here | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
[[Category:Needs_Example]] |
Revision as of 17:50, 18 November 2007
This function changes the skin of a player.
Syntax
bool setPlayerSkin ( player thePlayer, int skinID )
Required Arguments
- thePlayer: The player whose model will be changed.
- skinID: A GTASA player model (skin) ID. See Character Skins.
Example
This page lacks an example
--add an example here
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot