SetPlayerSkin: Difference between revisions

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<syntaxhighlight lang="lua">root = getRootElement ()
<syntaxhighlight lang="lua">root = getRootElement ()
addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
function onSpawnpointUse ( player ) --When a player uses a map's spawnpoint
function onSpawnpointUse ( player ) --When a player uses a maps spawnpoint
setPlayerSkin ( player, randInt ( 10, 100 ) ) --Set the joined player's skin to a random number between 10 and 100
setPlayerSkin ( player, randInt ( 10, 100 ) ) --Set the joined player's skin to a random number between 10 and 100
end</syntaxhighlight>
end</syntaxhighlight>

Revision as of 22:10, 14 June 2006

Changes the model (skin) of a player

Syntax

bool setPlayerSkin ( element player, int id )

Required Arguments

  • Player: Refers to a player whos model (skin) ID will be changed.
  • ID:: A GTASA player model (skin) ID. Link below to all valid GTASA model (skin) IDs.

Example

Explain what the example does here

root = getRootElement ()
addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
function onSpawnpointUse ( player ) --When a player uses a maps spawnpoint
setPlayerSkin ( player, randInt ( 10, 100 ) ) --Set the joined player's skin to a random number between 10 and 100
end

See Also

GTASA IDs (vehicles, weapons, weathers, characters, colors): http://info.vces.net/ (Special thanks to Brophy and Ratt for making these lists)