SetPlayerSkin: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function enterTheLaw(playerSource) | function enterTheLaw(playerSource) | ||
if (getPlayerSkin( | if (getPlayerSkin(playerSource) == 280) then | ||
outputChatBox("You are already in the law!", playerSource) | outputChatBox("You are already in the law!", playerSource) | ||
else | else |
Revision as of 22:11, 23 January 2008
This function changes the skin of a player.
Syntax
bool setPlayerSkin ( player thePlayer, int skinID )
Required Arguments
- thePlayer: The player whose model will be changed.
- skinID: A GTASA player model (skin) ID. See Character Skins.
Example
This example sets you a police skin when you type the command /law.
function enterTheLaw(playerSource) if (getPlayerSkin(playerSource) == 280) then outputChatBox("You are already in the law!", playerSource) else setPlayerSkin(playerSource, 280) outputChatBox("Welcome to the law, protect the innocents.", playerSource) end end addCommandHandler("law", enterTheLaw)
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot