SetPlayerTeam: Difference between revisions

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function unassignNewTeam ( source, commandName )
function unassignNewTeam ( source, commandName )
   local theTeam = getPlayerTeam ( source )  -- Check if the player is on a team
   local theTeam = getPlayerTeam ( source )  -- Check if the player is on a team
   if theTeam then                          -- if it was successfully created
   if theTeam then                          -- this player is on a team, so we can remove them from it
     setPlayerTeam ( source, nil )    -- add the player to the new team
     setPlayerTeam ( source, nil )    -- remove the player from the current team
   end
   end
end
end

Revision as of 10:31, 9 November 2007

This function adds a player to an existing team. The player will automatically be removed from his current team if he's on one.

Syntax

bool setPlayerTeam ( player thePlayer, team theTeam )

Required Arguments

  • thePlayer: The player you wish to add to a team.
  • theTeam: The team you want to add the player to.

Note: if you wish to unassign a player from a team, set theTeam to nil

Returns

Returns true if the player was successfully added to the specified team, false otherwise.

Example

This example adds a command to create a new team for a player, then add him to it. It also adds a command to remove him from the team too.

function assignNewTeam ( source, commandName, teamName )
  local theTeam = createTeam ( teamName )  -- create a new team with the specified name
  if theTeam then                          -- if it was successfully created
    setPlayerTeam ( source, theTeam )    -- add the player to the new team
  end
end
addCommandHandler ( "gimmeateam", assignNewTeam )

function unassignNewTeam ( source, commandName )
  local theTeam = getPlayerTeam ( source )  -- Check if the player is on a team
  if theTeam then                          -- this player is on a team, so we can remove them from it
    setPlayerTeam ( source, nil )    -- remove the player from the current team
  end
end
addCommandHandler ( "takeawaymeteam", unassignNewTeam )

See Also