SetSearchLightEndPosition: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
searchlight setSearchLightEndPosition ( searchlight theSearchLight, float endX, float endY, float endZ )
bool setSearchLightEndPosition ( searchlight theSearchLight, float endX, float endY, float endZ )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Element/Searchlight|searchLight]]:setEndPosition|endPosition|getSearchLightEndPosition}}
{{OOP||[[Element/Searchlight|searchLight]]:setEndPosition|endPosition|getSearchLightEndPosition}}

Latest revision as of 11:12, 20 March 2019

Syntax

bool setSearchLightEndPosition ( searchlight theSearchLight, float endX, float endY, float endZ )

OOP Syntax Help! I don't understand this!

Method: searchLight:setEndPosition(...)
Variable: .endPosition
Counterpart: getSearchLightEndPosition


Required Arguments

  • theSearchLight: the searchlight to modify the property of.
  • endX: the X coordinate where the searchlight light cone will end.
  • endY: the Y coordinate where the searchlight light cone will end.
  • endZ: the Z coordinate where the searchlight light cone will end.

Returns

If every argument is correct, this function returns true. If not, it will return false plus an error message.

Example

This example creates a searchlight that originates in the camera position and targets to the front of it.

local searchLight = createSearchLight(0, 0, 0, 0, 0, 0, 0, 10)

if searchLight then
    local function updateSearchLight()
        -- Get camera position and look at point
        local sx, sy, sz, ex, ey, ez = getCameraMatrix()
        -- Set searchlight's start position to the camera position, and end position to the look at point
        setSearchLightStartPosition(searchLight, sx, sy, sz)
        setSearchLightEndPosition(searchLight, ex, ey, ez)
    end
    addEventHandler("onClientPreRender", root, updateSearchLight)
end

See also