SetSearchLightStartPosition: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
searchlight setSearchLightStartPosition ( searchlight theSearchLight, float startX, float startY, float startZ )
bool setSearchLightStartPosition ( searchlight theSearchLight, float startX, float startY, float startZ )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Element/Searchlight|searchLight]]:setStartPosition|startPosition|getSearchLightStartPosition}}
{{OOP||[[Element/Searchlight|searchLight]]:setStartPosition|startPosition|getSearchLightStartPosition}}

Latest revision as of 11:12, 20 March 2019

This function sets the start position of a searchlight element.

Syntax

bool setSearchLightStartPosition ( searchlight theSearchLight, float startX, float startY, float startZ )

OOP Syntax Help! I don't understand this!

Method: searchLight:setStartPosition(...)
Variable: .startPosition
Counterpart: getSearchLightStartPosition


Required Arguments

  • theSearchLight: the searchlight to modify the property of.
  • startX: the X coordinate where the searchlight light cone will start.
  • startY: the Y coordinate where the searchlight light cone will start.
  • startZ: the Z coordinate where the searchlight light cone will start.

Returns

If every argument is correct, this function returns true. If not, it will return false plus an error message.

Example

This example creates a searchlight that originates in the camera position and targets the center of the map.

local searchLight = createSearchLight(0, 0, 0, 0, 0, 0, 0, 10)

if searchLight then
    local function updateSearchLight()
        -- Set its start position to the camera position
        setSearchLightStartPosition(searchLight, getCameraMatrix())
    end
    addEventHandler("onClientPreRender", root, updateSearchLight)
end

See also