SetSearchLightStartRadius: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
searchlight setSearchLightStartRadius ( searchlight theSearchlight, float startRadius )
bool setSearchLightStartRadius ( searchlight theSearchlight, float startRadius )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Element/Searchlight|searchLight]]:setStartRadius|startRadius|getSearchLightStartRadius}}
{{OOP||[[Element/Searchlight|searchLight]]:setStartRadius|startRadius|getSearchLightStartRadius}}

Latest revision as of 11:12, 20 March 2019

This function sets the start radius of a searchlight element.

Syntax

bool setSearchLightStartRadius ( searchlight theSearchlight, float startRadius )

OOP Syntax Help! I don't understand this!

Method: searchLight:setStartRadius(...)
Variable: .startRadius
Counterpart: getSearchLightStartRadius


Required Arguments

  • theSearchLight: the searchlight to modify the property of.
  • startRadius: the radius of the searchlight's light cone in its beginning.

Returns

If every argument is correct, this function returns true. If not, it will return false plus an error message.

Example

This example creates a skywalker light on top of Los Santos' skyscraper and turns it on/off every second by setting it's ending radius and starting radius to 0.

skywalkerLight = createSearchLight (1544, -1353.5, 330, 1528, -1347, 360, 0.2, 3, false)

setTimer (function ()	
	if not off then
		setSearchLightStartRadius (skywalkerLight, 0)
		setSearchLightEndRadius (skywalkerLight, 0)
		off = true
	else
		setSearchLightStartRadius (skywalkerLight, 0.2)
		setSearchLightEndRadius (skywalkerLight, 3)
		off = false
	end
end, 1000, 0)

See also