SetSoundEffectEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 2: Line 2:
{{Client function}}
{{Client function}}
Used to enable or disable specific sound effects.
Used to enable or disable specific sound effects.
{{New_feature|3.0139|1.3.2|
Use a player element to control a players voice with this function.
Use a player element to control a players voice with this function.
}}
 
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )</syntaxhighlight>  

Revision as of 08:23, 10 June 2013

Used to enable or disable specific sound effects. Use a player element to control a players voice with this function.

Syntax

bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )

Required Arguments

  • sound: a sound element.
  • effectName: the effect you want to enable or disable
  • gargle
  • compressor
  • echo
  • i3dl2reverb
  • distortion
  • chorus
  • parameq
  • reverb
  • flanger
  • bEnable: true if you want to enable the effect, false if you want to disable it.

Returns

Returns true if the effect was set successfully, false otherwise.

Example

This example creates a sound and set's the flanger sound effect enabled.

addCommandHandler("flanger",function(cmd,enabled)
	if(isElement(waterSplashes))then
		setSoundEffectEnabled(waterSplashes,cmd,enabled)
	else
		waterSplashes = playSound("splashes.mp3",true)
		setSoundEffectEnabled(waterSplashes,cmd,enabled)
	end
end,true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled

Changelog

Version Description
1.3.2 Added player element for voice control

See Also