SetSoundEffectEnabled: Difference between revisions

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(added player element which will affect player voice)
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==Example==  
==Example==  
This example creates a sound and set's the flanger sound effect enabled.
This example creates a sound and set's the flanger sound effect enabled.
<syntaxhighlight lang="lua">addCommandHandler("flanger",function(cmd,enabled)
<syntaxhighlight lang="lua">
if(isElement(waterSplashes))then
addCommandHandler("flanger", function(cmd, enabled)
setSoundEffectEnabled(waterSplashes,cmd,enabled)
if isElement(waterSplashes) then
setSoundEffectEnabled(waterSplashes, cmd, enabled)
else
else
waterSplashes = playSound("splashes.mp3",true)
waterSplashes = playSound("splashes.mp3", true)
setSoundEffectEnabled(waterSplashes,cmd,enabled)
setSoundEffectEnabled(waterSplashes, cmd, enabled)
end
end
end,true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled
end, true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled
</syntaxhighlight>
</syntaxhighlight>



Revision as of 13:49, 7 August 2021

Used to enable or disable specific sound effects. Use a player element to control a players voice with this function.

Syntax

bool setSoundEffectEnabled ( element theSound/thePlayer, string effectName, bool bEnable )

OOP Syntax Help! I don't understand this!

Method: sound:setEffectEnabled(...)


Required Arguments

  • sound: a sound element or a player element which will affect the voice broadcast.
  • effectName: the effect you want to enable or disable
  • gargle
  • compressor
  • echo
  • i3dl2reverb
  • distortion
  • chorus
  • parameq
  • reverb
  • flanger
  • bEnable: true if you want to enable the effect, false if you want to disable it.

Returns

Returns true if the effect was set successfully, false otherwise.

Example

This example creates a sound and set's the flanger sound effect enabled.

addCommandHandler("flanger", function(cmd, enabled)
	if isElement(waterSplashes) then
		setSoundEffectEnabled(waterSplashes, cmd, enabled)
	else
		waterSplashes = playSound("splashes.mp3", true)
		setSoundEffectEnabled(waterSplashes, cmd, enabled)
	end
end, true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled

Changelog

Version Description
1.3.2 Added player element for voice control

See Also