SetSoundEffectEnabled

From Multi Theft Auto: Wiki
Revision as of 08:23, 10 June 2013 by X86dev (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Used to enable or disable specific sound effects. Use a player element to control a players voice with this function.

Syntax

bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )

Required Arguments

  • sound: a sound element.
  • effectName: the effect you want to enable or disable
  • gargle
  • compressor
  • echo
  • i3dl2reverb
  • distortion
  • chorus
  • parameq
  • reverb
  • flanger
  • bEnable: true if you want to enable the effect, false if you want to disable it.

Returns

Returns true if the effect was set successfully, false otherwise.

Example

This example creates a sound and set's the flanger sound effect enabled.

addCommandHandler("flanger",function(cmd,enabled)
	if(isElement(waterSplashes))then
		setSoundEffectEnabled(waterSplashes,cmd,enabled)
	else
		waterSplashes = playSound("splashes.mp3",true)
		setSoundEffectEnabled(waterSplashes,cmd,enabled)
	end
end,true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled

Changelog

Version Description
1.3.2 Added player element for voice control

See Also