SetTrainDerailed: Difference between revisions

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==Example==
==Example==
<section name="Example" class="server" show="true">
<section name="Example" class="server" show="true">
This example creates a underailable train, and alows it to be derailed when you want
This example creates an underailable train, and alows it to be derailed when you want
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function makeTrain(thePlayer)
function makeTrain(thePlayer)

Revision as of 16:40, 30 December 2009

This function will set a train or tram as derailed.

Syntax

bool setTrainDerailed ( vehicle vehicleToDerail, bool derailed )              

Required Arguments

  • vehicleToDerail: The vehicle that you wish to derail.
  • derailed: whether the train is derailed.

Returns

Returns true if the state was successfully set

Example

Click to collapse [-]
Example

This example creates an underailable train, and alows it to be derailed when you want

function makeTrain(thePlayer)
	myTrain = createVehicle(537,1995,-1949,13)-- This will make a freight train just east of the LS train station
	setTrainDerailable(myTrain, false) -- myTrain can not be derailed now
	outputChatBox("A freight train has been created for you.", thePlayer) -- Just a simple message for the player
end
addCommandHandler("trainmeup", makeTrain)

function derailTrain()
	setTrainDerailed(myTrain, true) -- When the command is used the train becomes derailed
	outputChatBox("Freight train has been derailed!", thePlayer) -- A message to confirm the train was derailed
end
addCommandHandler("derailme", derailTrain)

See Also