SetTrainPosition: Difference between revisions

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{{OOP||[[vehicle]]:setTrainPosition|trainPosition|getTrainPosition}}
{{OOP||[[vehicle]]:setTrainPosition|trainPosition|getTrainPosition}}
===Required Arguments===
===Required Arguments===
*'''train:''' the train of which to set the track (0 - 18107 a complete way round)
*'''train:''' the train of which to set the track
*'''position:''' the position along the track
*'''position:''' the position along the track (0 - 18107 a complete way round)


===Returns===
===Returns===

Latest revision as of 18:37, 16 March 2019

Sets the position the train is currently on the track

Syntax

bool setTrainPosition ( vehicle train, float position )

OOP Syntax Help! I don't understand this!

Method: vehicle:setTrainPosition(...)
Variable: .trainPosition
Counterpart: getTrainPosition


Required Arguments

  • train: the train of which to set the track
  • position: the position along the track (0 - 18107 a complete way round)

Returns

Returns true if the train position was set, false otherwise.

Example

Click to collapse [-]
OOP Example 1

This example adds a command called "/settrainpos", allowing you to set the position of the train.

local function setMyPosition(player, _, position)
	-- grab the vehicle, if it exists
	local veh = player.vehicle

	-- make sure we're actually in a vehicle
	if not veh then
		player:outputChat("You are not in a vehicle!")
		return
	end

	-- make sure we're in a train
	if veh.vehicleType ~= "Train" then
		player:outputChat("You are not in a train!")
		return
	end

	-- convert position to a number
	position = tonumber(position)

	-- if position cannot be converted to a number
	if not position then
		player:outputChat("Syntax: /settrainpos <position>")
		return
	end

	-- finally set the train position
	veh.trainPosition = position
end
addCommandHandler("settrainpos", setMyPosition)

See Also