SetVehicleDoorState: Difference between revisions

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*'''theVehicle:''' The [[vehicle]] that you wish to change the door state of.
*'''theVehicle:''' The [[vehicle]] that you wish to change the door state of.
*'''door:''' An integer between 0 and 5 specifying the door you want to change state of.
*'''door:''' An integer between 0 and 5 specifying the door you want to change state of.
*'''state:''' A integer determining the new state of the door:
*'''state:''' An integer determining the new state of the door:
**'''0:''' intact
**'''0:''' intact
**'''1:''' swinging free
**'''1:''' swinging free

Revision as of 11:15, 27 August 2007

This function sets the damage state of a specified door on a vehicle.

Syntax

Click to collapse [-]
Server and Client
setVehicleDoorState ( vehicle theVehicle, int door, int state )

Required Arguments

  • theVehicle: The vehicle that you wish to change the door state of.
  • door: An integer between 0 and 5 specifying the door you want to change state of.
  • state: An integer determining the new state of the door:
    • 0: intact
    • 1: swinging free
    • 2: bashed
    • 3: bashed and swinging free
    • 4: missing

Returns

Returns true if the door state was successfully set, false if invalid arguments, invalid door IDs or invalid state IDs are passed.

Example

Click to collapse [-]
Server and Client
-- create a new vehicle
local newcar = createVehicle ( 520, 1024, 1024, 1024 )
-- break its front left door off
state = setVehicleDoorState ( newcar, 2, 4 )

See Also