SetVehicleVariant: Difference between revisions

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addCommandHandler ("setvehvar", setMyVehicleVariants) -- Create the command
addCommandHandler ("setvehvar", setMyVehicleVariants) -- Create the command
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==Requirements==
==Requirements==
{{Requirements|1.2.0|1.5.8-9.20693|}}
{{Requirements|1.2.0|1.5.8-9.20693|}}

Revision as of 11:57, 19 September 2021

This function sets the variant of a specified vehicle. In GTA: San Andreas some vehicles are different; for example the labelling on trucks or the contents of a pick-up truck and the varying types of a motor bike. For the default variant list see: Vehicle variants. Function is also available client-side (previously available server-side only).


[[{{{image}}}|link=|]] Tip: Both variant arguments need to be supplied, otherwise random ones will be picked.
[[{{{image}}}|link=|]] Tip: If you only want one variant, set 'variant2' to 255. If you want no variants, then set both 'variant1' and 'variant2' to 255.
[[{{{image}}}|link=|]] Note: The fairings on the NRG-500 and BF-400 are both variants, so unless you explicitly ask for 3 or 4, your bike will have no fairings which some people may find offensive.

Syntax

bool setVehicleVariant ( vehicle theVehicle [, int variant1, int variant2 ] )

OOP Syntax Help! I don't understand this!

Method: vehicle:setVariant(...)
Counterpart: getVehicleVariant


Required Arguments

  • theVehicle: The vehicle that you want to get the variant of.

Optional Arguments

Both arguments need to be supplied, otherwise random variants will be picked.

Returns

Returns true as the vehicle variants were successfully set, false because the specified vehicle didn't exist or specified variants were invalid.

Example

This example lets the vehicle driver set their vehicle's variant with a command named setvehvar:

function setMyVehicleVariants (thePlayer, commandName, arg1, arg2)
	local variant1, variant2 = tonumber (arg1), tonumber (arg2) -- If anything was passed make sure the arguments are numbers or pass nil
	local myVeh = getPedOccupiedVehicle (thePlayer) -- Get the vehicle that the player is in

	if (myVeh and getVehicleController (myVeh) == thePlayer) then -- Make sure the player is the vehicle driver (controller)
		local wasSet = setVehicleVariant (myVeh, variant1, variant2) -- Set the vehicle variants the player passed as arguments

		if wasSet then
			outputChatBox ("Vehicle variant successfully set!", thePlayer, 0, 255, 0)
		else
			outputChatBox ("Vehicle variant unsuccessfully set.", thePlayer, 255, 255, 0)
		end
	end
end

addCommandHandler ("setvehvar", setMyVehicleVariants) -- Create the command

Requirements

Minimum server version 1.2.0
Minimum client version 1.5.8-9.20693

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.2.0" client="1.5.8-9.20693" />

See Also