SetWaterColor: Difference between revisions

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     -- if alpha is input, then include it too
     -- if alpha is input, then include it too
     alpha = tonumber ( alpha ) or 200
     alpha = tonumber ( alpha ) or 200
    red = tonumber ( red )
    green = tonumber ( green )
    blue = tonumber ( blue )
     -- check if the colour values for red, green and blue are valid
     -- check if the colour values for red, green and blue are valid
     if tonumber ( red ) and tonumber ( green ) and tonumber ( blue ) then
     if red and green and blue then
         setWaterColor ( red, green, blue, alpha )
         setWaterColor ( red, green, blue, alpha )
     else
     else

Revision as of 17:17, 30 July 2009

This function changes the water color of the GTA world.

Syntax

bool setWaterColor ( int red, int green, int blue, [ int alpha = 200 ] )

Required Arguments

  • red: The red value of the water, from 0 to 255.
  • green: The green value of the water, from 0 to 255.
  • blue: The blue value of the water, from 0 to 255.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • alpha: The alpha (visibility) value of the water, from 0 to 255. Defaults to 200 if not declared.

Returns

Returns true if water color was set correctly, false if invalid values were passed.

Example

This example adds a command watercolor with which a player can change the water colour.

function changeWaterColor ( commandName, red, green, blue, alpha )
    -- if alpha is input, then include it too
    alpha = tonumber ( alpha ) or 200
    red = tonumber ( red )
    green = tonumber ( green )
    blue = tonumber ( blue )
    -- check if the colour values for red, green and blue are valid
    if red and green and blue then
        setWaterColor ( red, green, blue, alpha )
    else
        outputChatBox ( "Failed to change the water colour!" )
    end
end
addCommandHandler ( "watercolor", changeWaterColor )

See Also