SetWaveHeight: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 32: Line 32:


==See Also==
==See Also==
{{World functions}}
{{Water functions}}

Revision as of 20:09, 1 March 2009

This function sets the wave height to the desired value, the default is 0.

Syntax

bool setWaveHeight ( float height )

Required Arguments

  • height: A float between 0 and 100.

Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

Click to collapse [-]
Server

This example changes the wave height to the given amount.

function scriptWave ( thePlayer, command, height )
  local oldHeight = getWaveHeight()
  height = tonumber ( height )
  success = setWaveHeight ( height )
  if ( success ) then
    outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getClientName ( thePlayer ) .. " set it to: " .. height )
  else outputChatBox ( "Invalid number." )
  end
end
addCommandHandler ( "setwave", scriptWave )

See Also