SetWeatherBlended: Difference between revisions

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==Example==  
==Example==  
This example sets the weather to sunny, then makes it change to a foggy over the period of two minutes (assuming that a in-game minute is a second in real time).
This example sets the weather to sunny, then makes it change to a foggy over the period of two hours (assuming that a in-game hour is a minute in real time).
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- Set the weather to sunny
-- Set the weather to sunny

Revision as of 13:13, 11 December 2016

This function will change the current weather to another in a smooth manner, over the period of 2 in-game hours (unlike setWeather, which sets a new weather instantly). To ensure this transition performs as expected, you should not call this function until getWeather indicates that no transition is already being done.

Syntax

bool setWeatherBlended ( int weatherID )

Required Arguments

  • weatherID: The ID of the weather state you wish to set. Valid values are 0 to 255 inclusive.

Returns

Returns true if successful, false if an invalid weatherID is passed.

Example

This example sets the weather to sunny, then makes it change to a foggy over the period of two hours (assuming that a in-game hour is a minute in real time).

-- Set the weather to sunny
setWeather ( 0 )
-- Blend the weather to foggy
setWeatherBlended ( 9 )

See Also