SetWorldSpecialPropertyEnabled: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''propname:''' the name of the property to set. Possible values are:
*'''propname:''' the name of the property to set. Possible values are:
**'''hovercars''' - equivalent of the JBGVNB cheat. The cars can be drived in the water.
**'''hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water.
**'''aircars''' - equivalent of the RIPAZHA cheat, and allows cars to fly.
**'''aircars''' - equivalent of the RIPAZHA cheat, and allows cars to fly.
**'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
**'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.

Revision as of 10:37, 11 July 2015

Enables or disables a special world property (cheat).

Syntax

bool setWorldSpecialPropertyEnabled ( string propname, bool enable )

Required Arguments

  • propname: the name of the property to set. Possible values are:
    • hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water.
    • aircars - equivalent of the RIPAZHA cheat, and allows cars to fly.
    • extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
    • extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
  • enable: whether or not to enable the property.

Returns

Returns true if successful, false otherwise.

Example

Function which allow cars to fly.

Click to collapse [-]
Client
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("aircars", true)
end
)

Example 2: Allow cars to drive on water.

Click to collapse [-]
Client
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("hovercars", true)
end
)

See Also