SetWorldSpecialPropertyEnabled: Difference between revisions

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{{Client function}}
{{Client function}}


Enables or disables a special world property (cheat).
Enables or disables a special world property.


==Syntax==
==Syntax==
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===Required Arguments===
===Required Arguments===
*'''propname:''' the name of the property to set. Possible values are:
*'''propname:''' the name of the property to set. Possible values are:
**'''hovercars''' - no known equivalent PC cheat, and allows cars to drive on water.
**'''hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water.
**'''aircars''' - equivalent of the RIPAZHA cheat, and allows cars to fly.
**'''aircars''' - equivalent of the RIPAZHA cheat, and allows cars to fly.
**'''extrabunny''' - equivalent of the CJPHONEHOME cheat, and allows you to bunny hop on bicycles much higher.
**'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
**'''extrajump''' - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
**'''extrajump''' - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
**'''randomfoliage''' - toggle randomly generated foliage on the GTA:SA map (default: true)
**'''snipermoon''' - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
**'''extraairresistance''' - toggle the vehicle speed limit on cross-country roads (default: true)
*'''enable:''' whether or not to enable the property.
*'''enable:''' whether or not to enable the property.


===Returns===
===Returns===
Returns ''true'' if successful, ''false'' otherwise.
Returns ''true'' if successful, ''false'' otherwise.
==Example==
Function which allow cars to fly.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("aircars", true)
end
)
</syntaxhighlight>
</section>
'''Example 2:''' 
Allow cars to drive on water.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("hovercars", true)
end
)</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client world functions}}
{{Client world functions}}

Revision as of 16:30, 22 June 2017

Enables or disables a special world property.

Syntax

bool setWorldSpecialPropertyEnabled ( string propname, bool enable )

Required Arguments

  • propname: the name of the property to set. Possible values are:
    • hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water.
    • aircars - equivalent of the RIPAZHA cheat, and allows cars to fly.
    • extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
    • extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
    • randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
    • snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
    • extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
  • enable: whether or not to enable the property.

Returns

Returns true if successful, false otherwise.

Example

Function which allow cars to fly.

Click to collapse [-]
Client
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("aircars", true)
end
)

Example 2: Allow cars to drive on water.

Click to collapse [-]
Client
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("hovercars", true)
end
)

See Also