SetWorldSpecialPropertyEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(4 intermediate revisions by 3 users not shown)
Line 6: Line 6:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setWorldSpecialPropertyEnabled ( string propname, bool enable )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setWorldSpecialPropertyEnabled ( string propname, bool enable )</syntaxhighlight>
{{OOP||||isWorldSpecialPropertyEnabled}}


===Required Arguments===
===Required Arguments===
Line 13: Line 14:
**'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
**'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
**'''extrajump''' - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
**'''extrajump''' - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
**'''randomfoliage''' - toggle randomly generated foliage on the GTA:SA map (default: true)
**'''randomfoliage''' - toggle randomly generated foliage on the GTA:SA map (default: true) [https://wiki.multitheftauto.com/wiki/File:Randomfoliage.jpeg Image]
**'''snipermoon''' - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
**'''snipermoon''' - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
**'''extraairresistance''' - toggle the vehicle speed limit on cross-country roads (default: true)
**'''extraairresistance''' - toggle the vehicle speed limit on cross-country roads (default: true)
Line 24: Line 25:
==Example==
==Example==


Function which allow cars to fly.
'''Example 1:''' Allows cars to fly.
 
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler( "onClientResourceStart", resourceRoot,
addEventHandler( "onClientResourceStart", resourceRoot,
function()
    function( )
setWorldSpecialPropertyEnabled("aircars", true)
        setWorldSpecialPropertyEnabled( "aircars", true )
end
    end
)
)
</syntaxhighlight>
</syntaxhighlight>
</section>


'''Example 2:'''
'''Example 2:''' Allow cars to drive on water.
Allow cars to drive on water.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler( "onClientResourceStart", resourceRoot,
addEventHandler( "onClientResourceStart", resourceRoot,
function()
    function( )
setWorldSpecialPropertyEnabled("hovercars", true)
        setWorldSpecialPropertyEnabled( "hovercars", true )
end
    end
)</syntaxhighlight>
)</syntaxhighlight>
</section>
 
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.5.5-3.12286|Added "underworldwarp" property}}


==See Also==
==See Also==
{{Client world functions}}
{{Client world functions}}

Revision as of 14:11, 9 August 2019

Enables or disables a special world property.

Syntax

bool setWorldSpecialPropertyEnabled ( string propname, bool enable )

OOP Syntax Help! I don't understand this!

Counterpart: isWorldSpecialPropertyEnabled


Required Arguments

  • propname: the name of the property to set. Possible values are:
    • hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water.
    • aircars - equivalent of the RIPAZHA cheat, and allows cars to fly.
    • extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
    • extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
    • randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true) Image
    • snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
    • extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
    • underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
  • enable: whether or not to enable the property.

Returns

Returns true if successful, false otherwise.

Example

Example 1: Allows cars to fly.

addEventHandler( "onClientResourceStart", resourceRoot,
    function( )
        setWorldSpecialPropertyEnabled( "aircars", true )
    end
)

Example 2: Allow cars to drive on water.

addEventHandler( "onClientResourceStart", resourceRoot,
    function( )
        setWorldSpecialPropertyEnabled( "hovercars", true )
    end
)

Changelog

Version Description
1.5.5-3.12286 Added "underworldwarp" property

See Also