ShowChat: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
This function is used to show or hide the local player's chat.
This function is used to show or hide the local player's chat.


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==Example==  
==Example==  
<section name="Client" class="client" show="true">
This example toggle's the player's chat when they press the "'''i'''" key.
This example toggle's the player's chat when they press the "'''i'''" key.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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bindKey ( "i", "down", "toggle chat", chat ) -- the player's "i" key will toggle the chat
bindKey ( "i", "down", "toggle chat", chat ) -- the player's "i" key will toggle the chat
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_output_functions}}
{{Client_output_functions}}

Revision as of 16:08, 4 August 2007

This function is used to show or hide the local player's chat.

Syntax

bool showChat ( bool show )

Required Arguments

  • show: A boolean value determining whether to show (true) or hide (false) the chat.

Returns

Returns true if the player's chat was shown or hidden successfully, false otherwise.

Example

Click to collapse [-]
Client

This example toggle's the player's chat when they press the "i" key.

local isChatVisible = true -- let's assume the chat is visible
function chat ( key, keyState )
	if ( isChatVisible ) then -- if it's on
		showChat ( false ) -- turn it off
		isChatVisible = false
	else showChat ( true ) -- if it's off
		isChatVisible = true -- turn it on
	end
end
bindKey ( "i", "down", "toggle chat", chat ) -- the player's "i" key will toggle the chat

See Also